FloorDesign2 (3D)

floordesign3d

FloorDesign2 (Mac OS X)

Download from Mac App Store

Mail support: vu.tienthinh@yahoo.com

FloorDesign2 is an 3d interior design application (floor plan) that allows you to easily design your home plan in 2D, render in 3D, as well as change the color or the texture of each room, and drag – drop furniture, doors, windows… onto the room from a catalog organized by categories.

Main Functions of the application:

– Custom Room:
Drag (create new) room object into the draw view, double click on it to edit all information of the room (walls, intersection points. measure information….)

– 3D rendering: View your house from 3d view

– Import custom 3d model (in COLLADA-dae or Wavefront-obj format)

– Add custom items to Template list:
Right click on a group of objects then select “Add to template list” to save them so that you can reuse it later.
Use this function to create your own interior item from many basic shapes.

– Predefined Interior objects:
There are many predefined nice 3d Interior objects for you to add to the design: door, window, stair, chair, sofa….

– Basic shape :
There are many shapes to add to the design, including text box, round box, line connector, callout ….

– Over 3000 Beautiful Symbols:
More than that, there are over 3000 beautiful symbols to add the view.
Please press the “Smile icon” button on the left to add and select any symbol you want.

– Drag/Drop Image from Finder (or press Cmd-V to paste image from current Clipboard):
The application allows users to drag/drop many image files directly from Finder to current editing window.

– Allow to make curved wall inside Room object

– User could save edited room object to templates list to reused later

– When edit room object , right click on wall line to show menu with following actions : select / deselect all walls, show / hide measure arrow information, change line to curved style….

Other functions:

– Unlimited Undo/Redo (shortcut key: Cmd-Z / Shift-Cmd-Z)
– Copy / Paste (shortcut key: Cmd-C / Cmd-V)
– Duplicate select items (shortcut key: Cmd-D)
– Group / Un-group Items (shortcut key: Cmd-G / Shift-Cmd-G)
– Lock/Unlock items position (shortcut key: Cmd-L / Shift-Cmd-L)
– Rotate left, rotate right (shortcut key: Cmd-J / Cmd-K)
– Trim room wall
– Scale size of select items
– Flip select items
– Customisable Color / Font / Size / Line Type
– Shadow supported
– Snap to Grid
– Auto Align with another object when resize or move
– Change display order
– Export to png, jpeg, tiff, pdf image file (shortcut key: Cmd-E)
– Print supported (shortcut key: Cmd-P)

How to use the application

(I) How to start to draw a Room object

For each room in your floor plan create a new room object by click mouse and drag “Room” button on the left side of the windows into the view area.

After room object was placed into the view, you will need to double click on the room object to start edit the shape of the room.

Below are tips to edit shape of the room (in Room Edit mode):

+ Single click on a line wall and drag to move the wall position

+ Single click on an intersection point and drag to move the intersection point position

+ Double click on a line wall to add a new intersection point

+ Double click on an intersection point to remove the intersection point

+ Use mouse to drag an area to select lines (walls) within the selected area (the selected line background will turn red) then use controls on the top of the window to change line setting (width, dash, color…)

+ To change a straight line wall to curved wall and vice versa, select line (the line background will turn red) then right click mouse to show a action menu, from this menu choose appropriate menu item to convert to curved or straight wall.

+ If you want to disable wall (not drawing it): select the line then press “Delete” key

+ To copy properties of one wall to other walls: select the old wall, press “Cmd + C” en select other walls and press “Cmd + V”

+ To change text content inside of the room object: input new content into the “Text Editing dialog”. ★Note: special text “%area%” is used to represent area size information

+ You could also fill the room with custom texture by using setting in “Text Editing dialog”

+ Use “Trim Wall” button on the top right of the window to draw a rectangle area to remove/trim all walls within that rectangle.

+ Click outside of the room object to quit Room Edit mode

(II) Add new line / polyline (Wall)

Create a new line (wall) by Click and drag “Wall” button on the left of the windows into the view.

Below are tips to wall line:

+ Use mouse to drag an area to select lines (walls) within the selected area (the selected line background will turn red) then use controls on the top of the window to change line setting (width, dash, color…)

+ Double click on a line wall to add a new intersection point or to break a line into two lines that attaches with each other

+ Double click on an intersection point to remove the intersection point

+ Single click on a single line wall and drag to move the line (wall) position (if this is a polyline wall, press Command or Alt or Ctrl key while dragging will move all polyline walls along)

+ Single click on an intersection point and drag to move the intersection point position

+ If you want to disable wall (not drawing it): select the line then set the “Line” check box on the top of the dialog to OFF

+ Use “Trim Wall” button on the top right of the window to draw a rectangle area to remove/trim all walls within that rectangle.

(III) Add Door / Stair to the room:

Select appropriate door, window or stair type from left tool bar then add it to the room that you created before.

To flip the direction of door / window (from inside door to outside door), double click on the door / window object

(IV) How to select multi objects:

Select multi objects is like in AutoCAD, please do as following:

+ drag mouse from left to right to select all object that lie totally inside the selected drag rectangle area.

+ drag mouse from right to left to select all object that is inside or cross the select rectangle area

(V) Export to image:

After designing, to export to image file, please press Cmd-E key to export to PDF, JPEG, PNG…

Note: When you design a large scale floor (example: “400 ft” × “400 ft”, please do as following to make the export process faster:

– Reduce length scale (example: in Preference dialog, set 1 feet = 1 to 10 pixel only)

– Export to PDF file (export to PDF is often faster than to JPEG or PNG…)

– If you want to export to JPEG image with large floor, please export with small zoom setting as following:
+ zoom the view to 20%
+ select menu “Export with current Zoom”

★Note:

To design a complex floor plan you should do as following:

– In the first Layer (named “Layer 1”) you add Room, wall, door, window, stair to it

– Create new Layers to add interior objects. By doing that when you edit interior objects, room, wall object will not be moved, resized accidentally

– Add more layer to hold independence group of objects

 

 

Library License Information

Libraries information inside application Resources folder:

■ model-base.zip

Sweet Home 3D, Copyright (c) 2006-2016 Emmanuel PUYBARET / eTeks <info@eteks.com>

This  is free ; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.

■ model-cc.zip
Blend Swap     (http://www.blendswap.com/)
First 100 3d-models are part of the public domain (http://creativecommons.org/choose/zero/),
and the 120 other models are available under Creative Commons Attribution 3.0 license.
(http://creativecommons.org/licenses/by/3.0/)

This file is under the Creative Commons Attribution 3.0
license:

http://creativecommons.org/licenses/by/3.0/

You are free:

– to Share: to copy, distribute and transmit the work

– to Remix: to adapt the work

– to make commercial use of the work

You must attribute the work in the manner specified by the author or licensor
(but not in any way that suggests that they endorse you or your use of the work).

Read license files included in the folder of each model to get more information about the author of a model.

Copyright (c) 2013-2016 Emmanuel PUYBARET / eTeks <info@eteks.com>.
This file is free software; you can redistribute it and/or modify
it under the terms of the Creative Commons Attribution 3.0.

3D models created by various authors, available from http://www.blendswap.com under CC-BY license,
cleaned and converted to OBJ format by Emmanuel Puybaret
Read license files included in the folder of each model to get author names

■ model-cc2.zip
Blend Swap     (http://www.blendswap.com/)
First 100 3d-models are part of the public domain (http://creativecommons.org/choose/zero/),
and the 120 other models are available under Creative Commons Attribution 3.0 license.
(http://creativecommons.org/licenses/by/3.0/)

This file is under the Creative Commons Zero (Public Domain)
license:

http://creativecommons.org/choose/zero/

This means that you can use it for any purpose you see fit, even commercially,
with no requirements.

Read license files included in the folder of each model to get more information about the author of a model
(note that the Creative Commons Zero license doesn’t oblige you to give them credit).

Copyright (c) 2013-2016 Emmanuel PUYBARET / eTeks <info@eteks.com>.
This file is free software; you can redistribute it and/or modify
it under the terms of the Creative Commons Attribution 3.0.

3D models created by various authors, available from http://www.blendswap.com under CC-BY license,
cleaned and converted to OBJ format by Emmanuel Puybaret
Read license files included in the folder of each model to get author names

■ model-char.zip

(C) Copyrights Reallusion
http://www.reallusion.com/

These files are under the Creative Commons Attribution 3.0 United States license available at:

http://creativecommons.org/licenses/by/3.0/us/

You are free:

to Share: to copy, distribute and transmit the work

to Remix: to adapt the work

Under the following conditions:

Attribution. You must attribute the work in the manner specified by the author
or licensor (but not in any way that suggests that they endorse you or your use of the work).

With the understanding that:

Waiver: Any of the above conditions can be waived if you get permission from the copyright holder.

Public Domain: Where the work or any of its elements is in the public domain under applicable law,
that status is in no way affected by the license.

Other Rights: In no way are any of the following rights affected by the license:
Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
Apart from the remix rights granted under this license, the author’s moral rights;
Rights other persons may have either in the work itself or in how the work is used, such as
publicity or privacy rights.

Notice: For any reuse or distribution, you must make clear to others the license terms of this work.
The best way to do this is with a link to the web page http://creativecommons.org/licenses/by/3.0/us/ .

Copyright (c) 2013-2016 Emmanuel PUYBARET / eTeks <info@eteks.com>.
This file is free software; you can redistribute it and/or modify
it under the terms of the Creative Commons Attribution 3.0.

3D models created by various authors, available from http://www.blendswap.com under CC-BY license,
cleaned and converted to OBJ format by Emmanuel Puybaret
Read license files included in the folder of each model to get author names

■ model-contri.zip
■ model-lucapre.zip
■ model-tree.zip

These files are under the Free Art License 1.3 license available at:

http://artlibre.org/licence/lal/en/

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You can reproduce and spread this license verbatim (without making changes to it).

Thanks to framalang.org

Copyright (c) 2013-2016 Emmanuel PUYBARET / eTeks <info@eteks.com>.
This file is free software; you can redistribute it and/or modify
it under the terms of the Creative Commons Attribution 3.0.

3D models created by various authors, available from http://www.blendswap.com under CC-BY license,
cleaned and converted to OBJ format by Emmanuel Puybaret
Read license files included in the folder of each model to get author names

■ model-scopi.zip

The file and its contain are under the Creative Commons Attribution 3.0 Unported license:

http://creativecommons.org/licenses/by/3.0/

Your are free to:

Share – copy and redistribute the material in any medium or format

Adapt – remix, transform, and build upon the material

for any purpose, even commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution: If you want distribute this work, or
derivates, you must attribute it to
Emmanuel PUYBARET / eTeks <info@eteks.com>  and
Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

(C) Copyrights 2014-2016 Emmanuel PUYBARET / eTeks <info@eteks.com> and Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

for the icons and the 108 following models:
– air-mattress
– aquarium
– baby_high_chair
– basic_camera
– basketball_net_and_board
– birthday_cake
– bonsai-tree
– broom
– cardboard-box
– cat
– ceiling-lamp
– changing-table
– chest-freezer
– child_swing
– christmas_tree
– clothes-basket
– clothes-horse
– clothes_washing_machine
– coffee-table2
– curtain
– dart_game
– diving-board
– dog
– dog-house
– doll
– doll-house
– door
– double_door
– double_door_2
– double_door_with_little_part
– dryer_machine
– electric_water_heater
– electric_water_heater_big
– external-unity-air-conditioning
– elevator
– elevator-door
– ficus
– fireplace1
– fireplace2
– flipper
– folded_clothes
– furnace
– garage-door
– gaz_water_heater
– hospital-bed
– indoor-bike
– induction-cooker-2-zones
– induction-cooker-4-zones
– inkjet_and_scanner_printer
– intercom
– intercom_with_screen
– internal-unity-air-conditioning
– iron-railing-1
– iron-railing-2
– iron-railing-3
– jacuzzi
– japanese_style_screen
– letters_box
– mocassin
– mower
– mini_stereo
– mp3_base_for_ipad
– open-cardboard-box
– peugeot-308
– punching-ball
– puff
– rabbit
– rectangle-swimming-pool
– reflex_camera
– renault-scenic
– roasted-chicken
– round-carpet
– round-swimming-pool
– sandpit
– scooter
– shopping-basket
– shovel
– sneakers
– step-ladder-metal
– step-ladder-wood
– stereo_amplifier
– stroller
– swimming-pool
– tablet
– trampoline
– tricycle
– truck
– turn-window
– video-projector
– wall-flat-tv
– wall-hanger
– water_cooler
– window_2x1_medium_with_large_pane
– window_2x1_with_sliders
– window_2x3
– window_2x3_arched
– window_2x3_regular
– window_2x4
– window_2x4_arched
– window_2x6
– window_3x1
– window_4x1
– window_4x3
– window_4x3_arched
– window_4x5
– woman_shoes
– wood_logs
– yamaha-yzr-r6

(C) Copyrights 2006-2014 Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

for all the other models

■ More information
Project designed use 3d-models from following website:
http://www.sweethome3d.com/

Please respect the license of the models that you may download on these web sites.
The application includes 3d-models and textures distributed under a free license.

Using and redistributing 3d-models or textures found on other web sites may be restricted by the license under which they are distributed, and up to you to check their license. For example, 3d-models available at Archibit (http://www.2d3dmodels.com/3dmodels.htm) are distributed under the Creative Commons BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/2.5/it/) license which forbids to use a work for commercial purposes, whereas the sections 1.B and 2.vi of the Terms of Use (https://3dwarehouse.sketchup.com/tos.html#license) of the models available at Trimble 3D Warehouse allows you to use them for business purposes (including for commercial purposes), but forbids to aggregate any content obtained from the Site for redistribution, a condition that prevents to redistribute furniture libraries containing 3D Warehouse models.

+ Sweet Home 3D
553 3d-models were created by contributors of Sweet Home 3D project,
and are available under Free Art License (http://artlibre.org/licence/lal/en/).

+ Scopia:
235 3d-models were created by the author of Resources.blogscopia (http://resources.blogscopia.com/modelos_en.html)
and are available under Creative Commons Attribution 3.0 Unported license.
(http://creativecommons.org/licenses/by/3.0/)

+ Kator Legaz :
90 3d-models were created by Andrew Kator & Jennifer Legaz.
These creations are available under Creative Commons Attribution 3.0 United States license.
(http://creativecommons.org/licenses/by/3.0/us/)

+ Blend Swap     (http://www.blendswap.com/)
First 100 3d-models are part of the public domain (http://creativecommons.org/choose/zero/),
and the 120 other models are available under Creative Commons Attribution 3.0 license.
(http://creativecommons.org/licenses/by/3.0/)

+ Reallusion  (http://www.reallusion.com/)
These creations are available under Creative Commons Attribution 3.0 United States license
(http://creativecommons.org/licenses/by/3.0/us/)

Thanks to 3dModeling, Absfrm, Alaskaman, Ashaihullin, Atszgo, Avi9526, Aymanslman, B2przemo, Bagiryu, Bastable, Betomo16, Bgamage, Bheema, BigMouse, Bjo.bernis, Blend Swap, BMF, Bocko, BrunoMatheus, Bulgakov, Cattail, CDmir230, Celticluis, Cephei, Cezar, Chemsciguy, ColdShiverGames, Cris1983, Dalenryder, Dante, DennisH2010, Derte21, DooL, Doug C, Doujon, Dreadbwai, Dzerbs, Elhzar, Ericblender7, eTeks, exL, Fabbyone, Farcgs, Gianmariaveronese, Giovagiova, Guclu, Gwinna, GyngaNynja, Hedgehogpro, HeraSK, Hermescn, Hilux, Icarus, Jay-Artist, jclevet.net, Jeff2207, Jeffie, JeffJeffer, Jo.3D, JonFreer, Jviersalas, Kagi, Kator Legaz, Knyghtfall13x, Krabz, LarryStephenRobb, Leximumxii, Loopo, LVlittering, Mahesh, Mahmood, Manitislate, Mano, Martanda, MattMump, Mayollo, Michtek, Mik1190, Mitch37, Mofx, Mothome, Muhtesemozcinar, NabHlEsCK, Nhumrod, Niebieski, Nikitron, Nmn9, North.star, Oldtimer, Pndrdm, Poifox, Priide, PrinterKiller, Pyrophorus, Radio hate, Ralmon, Rameshrj, Razi, Redsymbzone, Reduno, RegusTtef, Renderbob, Robo3dguy, Rodrigoalves123, Rosenth, Ruff, SaiZyca2, Sangio, Seavenois, Semhustej, SEspider, Shivraj, SirOccor, Sizzler, Snu, Songkro, SonnySee, Starkblend, SVAFnemesis, Swapnilrocks98, Swno, Tadine, Tappi, Tastykle3d, Teguh9384, TowerCG, TripleJ, TrueCryer, Twin97, Valdps, Victorbied, Voodoc, WalidMeskinyar, Wfg5001, Xablend1122, Yd and Zema for their contribution.
The creator of each 3D model is indicated when you place the mouse pointer on its image.

 

 

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FloorDesign2 Privacy Policy

This privacy policy describes how your personal information is handled in FloorDesign2.

Owner and Data Controller

FloorDesign2 is owned and developed by Vu Tien Thinh since 2010.

If you have any questions about this privacy policy, feel free to get in touch with us.

Data Collection

FloorDesign2

We, the FloorDesign2 project, do not collect, use, save, or have access to any of your personal data recorded in FloorDesign2. Individual settings relating to the FloorDesign2 app are not personal and are stored only on your device.

Changes to This Privacy Policy

This privacy policy can be updated at any time to be conformed to changes of regal or/and social requirements about the personal data collection. It is strongly recommended to check this page often, referring to the date of the last modification listed below.

Last modification:

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